Three New Resident Evil 6 Videos
If you, like me, missed out on the San Diego Comic-Con, Capcom has your back with 3 gameplay videos of Resident Evil 6 and 12 new screens.
Starting with Chris Redfield, Piers, and other BSAA team members, players battle with a snake-like enemy.
Many believe that with more company, fear lessens. the developers hope to prove this wrong, giving the player a group of allies and still trying to scare the pants off of the player.
One by one, these elite troops fall to an unknown danger. The creature remains hidden for most of the scene, popping out of nowhere.
Developers played with sound for this scene, creating tension by revealing the monster through sound. While scuffling and falling objects are usual in most areas, players quickly associate these sounds with danger.
Next, Jake Muller and Sherry are joined by Leon and Helena during a crossover moment while they battle the Ustanak.
While most of Resident Evil 6 involves one of the three characters separately, some points bring characters together to fight an unstoppable foe.
The Ustanak fits the bill, able to attach different devices to its right arm. Using a claw-like device, the Ustanak picks off characters one at a time, turning the battle into a massacre if not dealt with carefully.
If three characters are captured, players have to get close to free their allies. A player has to risk in-game death in order to save his friends, making the player the true hero.
Finally, watch Leon S Kennedy and Helena work their way down a subway filled with zombies.
This stage represents Capcom’s early development, showing off some of the experimentation with new technologies. Developers played with the ideas of light and shadow, where the silhouettes of zombies acting as the only clue to impending danger.
The most impressive bit of lighting comes in the form of variety. While most of the lighting effects are environmental and static, Leon’s muzzle flashes also light the area around the player. However, video games should never try to be a complete representation of reality, and one of the lighting effects added for design is the “scare lighting.” Essentially, lights are added under the faces of the zombies to give them that fireside-story effect we’re all familiar with.
Resident Evil 6 drops on the Xbox 360 an PlayStation 3 on Oct 2 with a PC version to follow.
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